Expand description
Easy to use ReaScript API.
While reaper-rs is full-implemented at low-level, and, partially implemented at medium-level, on top of it (mostly, on top of low-level) this crate builds API that is pleasure to use.
Actually, for the moment it is the better version of Reapy project. The main skeleton of this API is cloned from the Reapy, but reimplemented in a more “rusty” way. Also, a bunch of new functions are added to Track, Item and Take, as well as a good new implementation for ExtState and midi was made. I would say, that currently wrapped ~95% of Track, Take, Item, AudioAccessor and FX original functions; about of 70% for Envelope and Source. And the rest is probably, less, then 50%.
It should also be possible to use from VST Plugin, but this has not yet been tested at all.
Almost everything needed to communicate to crate is re-exported (like reaper_medium and reaper_low types), but for comfortably making extension-plugin entry-point it’s better to also use reaper-macros dependency:
[dependencies]
reaper-macros = {git = "https://github.com/Levitanus/reaper-rs", branch = "stable_for_rea-rs"}
Until there is no new version of reaper-rs
which differs from the current
master branch a lot, this is the dependency list I highly recommend:
[dependencies]
rea-rs = {git = "https://github.com/Levitanus/rea-rs"}
reaper-low = "0.1.0"
reaper-macros = "0.1.0"
reaper-medium = "0.1.0"
[patch.crates-io]
reaper-low = {git = "https://github.com/Levitanus/reaper-rs", branch = "stable_for_rea-rs"}
reaper-macros = {git = "https://github.com/Levitanus/reaper-rs", branch = "stable_for_rea-rs"}
reaper-medium = {git = "https://github.com/Levitanus/reaper-rs", branch = "stable_for_rea-rs"}
But, actually, all medium- and low-level functionality is still existing in the Reaper object. Just use Reaper::low, Reaper::medium and Reaper::medium_session.
The Common entry point should look like this:
use rea_rs::{errors::ReaperResult, ActionKind, Reaper, PluginContext};
use reaper_macros::reaper_extension_plugin;
use std::error::Error;
#[reaper_extension_plugin]
fn plugin_main(context: PluginContext) -> Result<(), Box<dyn Error>> {
Reaper::load(context);
let reaper = Reaper::get_mut();
let message = "Hello from small extension";
reaper.show_console_msg(message);
Ok(())
}
Since, there are not many things to be done at the start time of Reaper, there are two common ways to invoke the code: Actions and ControlSurface.
use rea_rs::{
ActionKind, ControlSurface, PluginContext, Reaper, RegisteredAction,
};
use reaper_macros::reaper_extension_plugin;
use std::error::Error;
#[derive(Debug)]
struct Listener {
action: RegisteredAction,
}
// Full list of function larger.
impl ControlSurface for Listener {
fn run(&mut self) {
Reaper::get().perform_action(self.action.command_id, 0, None);
}
}
fn my_action_func(_flag: i32) -> Result<(), Box<dyn Error>> {
Reaper::get().show_console_msg("running");
Ok(())
}
#[reaper_extension_plugin]
fn plugin_main(context: PluginContext) -> Result<(), Box<dyn Error>> {
Reaper::load(context);
let reaper = Reaper::get_mut();
let action = reaper.register_action(
// This will be capitalized and used as action ID in action window
"command_name",
// This is the line user searches action for
"description",
my_action_func,
// Only type currently supported
ActionKind::NotToggleable,
)?;
reaper
.medium_session_mut()
.plugin_register_add_csurf_inst(Box::new(Listener { action })).unwrap();
Ok(())
}
There are float values in API. I recommend to use float_eq
crate.
API structure.
Most of the time, API is used hierarchically: Reaper holds top-level functions and can return Project, Item etc. While Project can manipulate by Track, Item, Take. The key point of the hierarchical structure — to be sure safe as long as possible. Since Project is alive, it is safe to refer from track to it. The same with other children. By the same reason, it’s almost impossible to mutate two object at a time. If one track is mutable, it responses for the whole underlying objects. And we can be almost sure, that the rest of tracks consist of objects, we left them before.
The most part of API is covered by tests, and they are a good set of usage examples.
use rea_rs::Reaper;
use std::collections::HashMap;
let rpr = Reaper::get();
let captions =
vec!["age(18)", "name(user)", "leave blank", "fate(atheist)"];
let mut answers = HashMap::new();
answers.insert(String::from("age(18)"), String::from("18"));
answers.insert(String::from("name(user)"), String::from("user"));
answers.insert(String::from("leave blank"), String::from(""));
answers.insert(String::from("fate(atheist)"), String::from("atheist"));
let result = rpr.get_user_inputs(
"Fill values as asked in fields",
captions,
None,
).unwrap();
assert_eq!(result, answers);
Better to know about
For the moment, downsides of API are:
- top-level functionality: I’m not sure, that at least a half of little reaper functions is wrapped. Like all windowing and theming stuff.
- GUI. As well as with
reapy
, GUI is an issue. In the long perspective, I feel that egui backend in theWin32
andSwell
should be made. But at the moment, possibly, any backend ofegui
will suit. - Thread-safety. It’s important to know, that almost nothing of Reaper
should left the main thread. There are some functions, that are designed
for audio thread, and some, that are safe to execute from any thread.
But, basically, here is a rule: if you make a listener, gui or socket
communication —
Reaper
lives in main thread, and else made by std::sync::mpsc.
Enjoy the coding!
Re-exports
pub use utils::WithReaperPtr;
pub use reaper::*;
pub use simple_functions::*;
pub use hardware_functions::*;
pub use project::*;
pub use misc_enums::*;
pub use misc_types::*;
pub use ext_state::*;
pub use marker::*;
pub use track::*;
pub use send::*;
pub use item::*;
pub use take::*;
pub use source::*;
pub use midi::*;
pub use fx::*;
pub use audio_accessor::*;
pub use envelope::*;